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Android N Developer Preview
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Ich bezog das auf die 2.69 von chainfire.
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Für diejenigen die gerne Layers unter N nutzen wollen:
ZitatThanks to +Denis Suarez for patching the test build that was posted on January 5th that +Griffin Millender did, you can now use that build on the N preview.
You will need the latest SuperSU for it to work, you do not need busybox for it.
If you want to use icons, you have to clear your launcher cache as before.
Working apk for N https://drive.google.com/file/d/0B_gPy3…iew?usp=sharing
Obviously make sure you have the latest twrp since it is unknown which themes will work on N
Expect some force closes and some parts of themes not to work or crashes.
Edit: n6 use the link above.
5x, 6p Zip
https://plus.google.com/+SykoPompos/posts/L9SZg3syZW3Gesendet von meinem Nexus 6
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[size=14]
Android N Developer Preview 2 online..Google Changelog[/SIZE]
Zitat[size=14][B]What’s new:[/size][size=14][/SIZE]
Last month’s Developer Preview introduced a host of new features, like Multi-window, bundled notifications and more. This preview builds on those and includes a few new ones:
[/B]- Vulkan: Vulkan is a new 3D rendering API which we’ve helped to develop as a member of Khronos, geared at providing explicit, low-overhead GPU (Graphics Processor Unit) control to developers and offers a significant boost in performance for draw-call heavy applications. Vulkan’s reduction of CPU overhead allows some synthetic benchmarks to see as much as 10 times the draw-call throughput on a single core as compared to OpenGL ES. Combined with a threading-friendly API design which allows multiple cores to be used in parallel with high efficiency, this offers a significant boost in performance for draw-call heavy applications. With Android N, we’ve made Vulkan a part of the platform; you can try it out on supported devices running Developer Preview 2. Read more here.
- Launcher shortcuts: Now, apps can define shortcuts which users can expose in the launcher to help them perform actions quicker. These shortcuts contain an Intent into specific points within your app (like sending a message to your best friend, navigating home in a mapping app, or playing the next episode of a TV show in a media app).
An application can publish shortcuts withShortcutManager.setDynamicShortcuts(List) andShortcutManager.addDynamicShortcut(ShortcutInfo), and launchers can be expected to show 3-5 shortcuts for a given app.
- Emoji Unicode 9 support: We are introducing a new emoji design for people emoji that moves away from our generic look in favor of a more human-looking design. If you’re a keyboard or messaging app developer, you should start incorporating these emoji into your apps. The update also introduces support for skin tone variations and Unicode 9 glyphs, like the bacon, selfie and face palm. You can dynamically check for the new emoji characters using Paint.hasGlyph().
- Launcher shortcuts: Now, apps can define shortcuts which users can expose in the launcher to help them perform actions quicker. These shortcuts contain an Intent into specific points within your app (like sending a message to your best friend, navigating home in a mapping app, or playing the next episode of a TV show in a media app).
New human emoji
New activity emoji
API changes:
This update includes API changes as we continue to refine features such as multi-window support (you can now specify a separate minimum height and minimum width for an activity), notifications, and others. For details, take a look at the diff reports available in the downloadable API reference package.
- Bug fixes: We’ve resolved a number of issues throughout the system, including these fixes for issues that you’ve reported through the public issue tracker. Please continue to let us know what you find and follow along with the known issues here.
downloadable API reference packageAndroidPolice Changelog ([size=14]android-n-preview-1 to android-n-preview-2 AOSP[/SIZE])
http://www.androidpolice.com/android_aosp_c…tm_source=1-2-2Download
[size=14]downloadable API reference package[/SIZE]
- Vulkan: Vulkan is a new 3D rendering API which we’ve helped to develop as a member of Khronos, geared at providing explicit, low-overhead GPU (Graphics Processor Unit) control to developers and offers a significant boost in performance for draw-call heavy applications. Vulkan’s reduction of CPU overhead allows some synthetic benchmarks to see as much as 10 times the draw-call throughput on a single core as compared to OpenGL ES. Combined with a threading-friendly API design which allows multiple cores to be used in parallel with high efficiency, this offers a significant boost in performance for draw-call heavy applications. With Android N, we’ve made Vulkan a part of the platform; you can try it out on supported devices running Developer Preview 2. Read more here.
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Huuuui .... Wasn mit El Google los? :spaced:
ZitatNews >>
https://plus.google.com/+AndroidAuthority/posts/3hwRMF7VXVbDownload und Infos >>
downloadable API reference package -
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